This page showcases some of the more notable projects I’ve had the pleasure to be involved with. If you have any questions about any of these projects or just anything in general relating to the media field feel free to drop me an email.
NOTABLE PROJECTS
Bell Helicopter
Marketing and Media Division (August 2015)

Designed and implemented a production pipeline utilizing Avid and Adobe CC. At the core of the media system is a 10 gig ISCI based 192 Terrabyte Dynamic Drive Pool volume that collects video ingest for metadata tagging and archiving through the use of Portal software. Portal allows the creatives a realtime search-able database of over 1 million files. Within Portal we also implemented web based editorial with direct one click to an Adobe Premiere Pro timeline allowing producers to easily build the editorial framework for the editor.

NASA Kennedy Space Center
Orion Launch capture system (August 2014)

Integration and design implementation of the Recording and Imagery Capture Lab. The system is directly utilized for data capture and analysis of launch for the Orion space program. Combining technologies and partners, we deployed a robust and scalable image capture system. The general specs and customization of this system included the ability to record numerous camera feeds of various resolutions simultaneously with failover and the ability to trigger multiple Cinedeck capture stations. As lead integrator we collaborated with partners from Cinedeck and Drastic Technologies to ensure capture of two HD streams of lossless JPEG 2000 per deck with IRIG-B timecode for a total of 14 streams of encoding for the initial installation of this stellar project.

Daystar Television Network
Creative Production (January 2012)

Infrastructure and integration lead of post production pipeline built around R3D camera raw media. Deployed editing, finishing, and color workflows with Adobe Suite and Autodesk IFFFFS software packages.Integrated rendering systems with GPU Burn and Lustre Burn software. Pipleine included OSX, Windows and RHEL systems connected via 10 gig ISCSI network.

Fellowship Church
Creative Production (June 2011)

Integrate and develop workflow operations of a production-centric SAN and network environment. Develop, train, and support production process with digital cameras such as Red Epic and Arri Alexa.

NASA Johnson Space Center
Film Archival Lab (October 2008)

Integration and design implementation of the film scanning system and image record for film archival. Team lead on color (Autodesk Lustre) system for image import, manipulation, and delivery. Collaborated on workfow design and scanning automation from film to LTO tape archive. Continued support with hardware and software updates as well as continued training and consulting to operators.

NASA Kennedy Space Center
Image Analysis Lab V2 (August 2008)

Designed and implemented alongside 3 other team members a realtime 4k analysis system. Utilizing two Piranha Multipipe Systems to work directly with NASA 4K film scans. Each of the two systems consisted of dual 24Terabyte arrays combined with the Nvidia Quadroplex graphics systems allowed the Film Analysis group at Kennedy Space Center to display full 4K sequences directly on their 4K JVC projector. The two Piranha systems are connected via DDR Infiniband to further expand their compute and analysis through-put. By using Piranha's MultiPipe Technology, each system could work individually or together to create a clustered GPU system. The system was delivered in September, went online in time for the STS-125 launch in October 2008.

MD Anderson Cancer Research Center
Medical Illustration Group (May 2002)

Developed and trained traditional medical illustrators in MAYA. Created a catalog of medical cg elements and texture assets managed by the MAYA visor for quick drag and drop scene setup. Developed a real-time training application for thoracic surgical procedures.